frostpunk workshop stack. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. frostpunk workshop stack

 
 Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival gamefrostpunk workshop stack  I built 2 workshops, then I start researching a tech in one, then i click the other one, but when i hover over another affordable tech it says "Another technology is currently

It’s seems true, but because faster research yields exponential returns, there is no diminishing returns in the end. 200% Efficiency = 130% research rate. The Generator will consume 6 coal per hour (144/day) at its base level (Steam level 1. 18:00 schedule 8 tents + 1 medical post. Adding a third is 20% and the fourth is 10%. Frostpunk 2020 10 30 08 17 31 - YouTube. This gives you max Steam Cores and more Automatons/Infirmaries than you'll ever need. It's supposed to be available from the beginning I thought, but when I bring up the construction menu it's not the there. You may build multiple Workshops to increase the research speed, it has diminishing returns the more you build. Early Bunkhouses and Heaters on all workplaces will make your people get sick so much more slowly. And then just all on for the time after that) while trying to stay on top of resources coming in so I can research everything needed and have full heating for all for. #2. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. 5 workday hours. This is on survivor mode anyway. Each additional workshop adds 10% research speed. Recommended settings: Cryogenic Winter - Normal or higher. Bobywan Jan 21, 2022 @ 6:26pm. This means the first number is the width along the curve, and the second number is straight outwards from. Your question is more about the % in research it seems. Workshop upgrades are the key. Save the tents for for the night of day 2. That's the "Tesla Trick". Filter by name. Frostpunk for Xbox One cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Then for any additional workshop is +10% research rate. ago. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Additional Workshops provide the following bonuses. Always only 8 to coil, keep the generator off when is not evening or night. Frostpunk is a game of priority. Workshops are buildings that allow you to slowly research new technologies. 100% base +20% organ transplantation law +20% shrine = 140% base rate. The only exception is that heat zones from field kitchens stack with heat zones from steam hubs/the generator, but field kitchens only work on work buildings. There is no good way (except looking at guide or. You first need to build a workshop in order to be able to research such things. " - Adam Smith, Rock, Paper, Shotgun "In a steampunk ice age, the only thing that can be crueler than the bitter cold are the. Was think to get this game, didn't know is just a solo mode :(( they plan to bring mp? it is a hard survial city builder how could you make it mp?????By getting engineers you lose labor. 4. The workshop allows you to use up to 5 engineers to research things that will help you out immensely. Launching from the desktop icon "Windows is searching for Frostpunk. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Frostpunk. Pretty sure that's not working as intended, but if this is the case then you're right. I used emergency shift on day 1 on a workshop to speed up my initial. But what I've read somewhere 4 workshops = 160% of one workshop. Since the builders are already on site, it should be built promptly. IMO Overcrowding is simply superior. try to build a Workshop on the first day. Cookhouse can be built on the 2nd night if you don't mind the hungry/starving warnings. User actions menu @BoardGameBanter. It is the main source of heat and power for your city and its people. The bigger one is workshops, which due to the way they stack gain huge benefits from overnight work. In TLA, the Overseer's watchtower and Guard station both raise the efficiency of any work place, with the Guard station also lowering discontent. Setzer Apr 30, 2018 @ 6:24pm. Curious if having more then 1 workshop will double the research times, anyone have an idea?Frostpunk. Setzer Apr 30, 2018 @ 6:24pm. Go to Frostpunk r/Frostpunk. 2 schools can do 4. I have 7 coal thumpers, 3 coal mines, 12 resource collecting posts, and every pile of coal is manned with max workers, yet Im still unable to provide enough coal. So your not really gaining. And you always get that same flat bonus tech, no matter how many more workshops you run during the day. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Frostpunk 2 - JOIN OUR DISCORDAbout the GameRevisit the Frostland 30 years after the Great Storm and face a new deadly threat to your City’s future – human natureBuild your City on a new scale by creating entire districts with different purposes: industrial, scientific, etc. com it mentions this in the tutorials. The Technology Tree is one of the Game Mechanics in Frostpunk. (think you figured that out already) #3. People have names and families for a reason. Frostpunk. Heaters stack if they are within a heat zone. Day 2: Get your people to build a workshop, immediately put people there to research the beacon. If you want to experience how useful automatons can be, try The Arks, which forces you to use several automatons to run your economy. Last edited by Zalumon; May 2, 2018 @ 8:08pm #1. Levels of building heat are placed on a scale ranging from Freezing to Comfortable. 2nd night tents are mandatory. You get your main non-diminished boosts with the first 3, and 4 is just the cherry on top. Upon construction of a workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. Does having multiple workshops speed up research Frostpunk? Workshops do not stack in ordinary terms. Frostpunk Engineers are used for more complex tasks, like working in workshops for research or medical posts to treat the injured and sick. Tried it. ago. See full list on frostpunk. You should be able to build and staff two Workshops at the very beginning of the game, which gives you a research speed of 130%, which is what my recommendation is. One Workshop - up to 100% research speed (5 Engies) - A typical tier one research takes 7 workday hours with 5 Engies. Darkness at night - Zero visibility. You don't need to be an admin or have any. You can pretty much just have one workshop for all your tech needs. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. . Research is too important for a single workshop. 2) I had only 1 automaton. Optimally you need three workshops rotating 24h shifts because you have to wait 2 days before you can do another in the same workshop. Welcome to our Frostpunk Beginners Guide! Tips in this section will help you during the beginning of the game. For endless mode is best to have at least 2 and exchange emergency shifts between them and swap the. I live on 3-4 gathering posts, 2 workshops, 1 med post and 2 Hunter huts and cookhouse then micro the shifts. Place Cookhouses, build the roads, but then delete the cookhouses. In order to ensure the structure is build quickly enough for you to disperse the crowd, I recommend placing a workshop at 17:00 and taking 10 people off work to build it. You can pretty much just have one workshop for all your tech needs. 2 workshops must have 100% efficiency each in order to get to 130% research speed, etc. You should also build a second workshop. Shrines contribute in two ways: They add a +20% Base Efficiency bonus to all fully staffed workplaces within. 99 – Affiliate Link. it is important to increase efficiency manpower by one person. 3 Second Shipment; 1. The workshop is effectively functioning as 1. I stack workshops and child shelters with engineer apprentices, and micro the engineers out of medical into workshops when it's warmer and there are fewer sick. Curious if having more then 1 workshop will double the research times, anyone have an idea?Run overdrive at night. On mine, as soon as the temp goes under -20 it doesn't make any difference whatsoever if I have them on or not. Ixtab Mar 28, 2020 @ 4:12pm. Get a workshop immediately, then build houses and a med tent for the night. Any more is overkill imho, you will have researched everything right after. Compared to every other resource type, steel only has one family of buildings, and they fall under the category of 'must build in fixed and finite locations'. And of cause: If you get the message that they want a break, you should do that. Apparently this tool is used to wind garage door springs, but to me it screams "steampunk. Since they copy the heat level of the main generator you. Being able to turn heaters off or put off upgrading them is a pretty big advantage, and even more so if they allow you to turn the generator down a level. ago. What is or is not allowed to be passed. Emergency Shifts. They are upgrades, so I'd say it's pretty clear the intent is that you replace them. Mine was around 10 - 15 Hours. ago. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. 07:59 Research Heaters 15 to clear steel wreckage by end of workday, 30 in gathering post (put the working sick here), the rest in wood piles 18:00 Yeah. There should be enough wood available so build two Workshops in the second ring. There's barely a build order for this scenario as there's very little to build. (2 Squished Mediums on these Rings are the exact size needed for 3 Elongated Types). third to 150% 3 or 4 workshops shoud do you fine, depending on your pop of course I stack workshops and child shelters with engineer apprentices, and micro the engineers out of medical into workshops when it's warmer and there are fewer sick. The top three ranges - Chilly, Livable. cdn. ReplyFor four years, we have been reporting issues to them. Otherwise there is a great chance that someone dies. Some way to indicate the mod load order (and handle conflicts) Make the game data driven (i. Day 1 Research: Faster Gathering or Sawmill. You can use multiple Workshops to increase research speed, but they will stack with diminishing efficiency. Setzer Apr 30, 2018 @ 6:24pm. This vision will allow you to see and make adjustments to the heat-producing. From a relatively balmy winter of -20 degrees to dropping temperature levels over and over again, over time your citizens will get colder, sicker, and more fed up about it all. The Workshop has a starting research speed of 100% fully staffed. SvalbardCaretaker • 6 yr. So only need early enough to do the main mission. ago. Your. Frostpunk scenarios 'The Arks' and 'The Refugees' put your management skills to the test in two very different ways. 15 engineers and three workshops gets you to 150%, which is too good to pass up on. The last 5 I keep on a constant 24 hour shift in a workshop for the entire game, just alternating between 2 or 3 different workshops so I don't have to wait for the cooldown on 1 workshop. One. 2nd workshop = +100% Total 200%. Don’t get owned by the « diminishing» returns after more than 3 workshops. Drafting Machines is one of the Technologies in Frostpunk. Heaters also dont require materials to build or people to build them so they are very convenient in a pinch for sensitive or distant buildings. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?Automatons on workshops are really good. try to build a Workshop on the first day. You can enjoy the new Endless Mode (with 3 ways of playing it) that increases the replayability of the game. You can also add up to 12 games to your favourites menu by using the dropdown menu on each game tile. A few hundred coal may not be much when you have thousands stockpiled, but when a. Frostpunk On The Edge Contents. Go to Frostpunk r/Frostpunk • by [deleted] Sorry if this is obvious, but I can't for the life of me figure out how to build a workshop. If you're on the Faith laws you can use field kitchens to stack with steam hubs. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Steam hubs can be more efficient than the Generator for coal consumption, they are recommended over the Generator range extension for that reason. This video is one of many optimal ways to start Frostpunk. Yup, I got like 7 or 8. If you get over 100% with child apptentices for instance, it boosts even more the research time. Day 1: Build a Workshop right out the gate, and set your people to gathering the Steel on the road, and wood. The Automatons (Arc): A series of events that lead to the efficiency of Automatons falling by 10%. Curious if having more then 1 workshop will double the research times, anyone have an idea?Overcrowding makes it 10. If I have 2 workshops fully staffed do I research technology in half the time?Frostpunk > General Discussions > Topic Details. If I remember correctly, yes, the bonuses stack. Starters Guide: pause straight away, get emergency shift law, collect wood (use everybody except 5 engineers), build a tech workshop first, houses later, don't start generator (no need for the beginning), activate emergency shift when shift is done. I just loaded the save and shut down my workshops one-by-one. One WS with. There would likely need an overhaul to the way workshops work for a night shift to be even remotely balanced. Additional Workshops provide the following bonuses. 1j1ju. 1st workshop is 100%, 2nd is +30%, 3rd +20%, everything after that is +10%. Have the Season Pass and I don't know , when it happens, but I think after an update the files are not in the frostpunk folder anymore. e. 6 Medium, 4 Medium + 3 Elongated, 2 Medium + 6 Elongated, or 9 Elongated. 1 On The Edge. The best headstart I've found is immediately build a workshop, 24h it, and get 2-3 sawmills in the night of day one. A few hundred coal may not be much when you have thousands stockpiled, but when a. 05. Assigned 30 engineers to all the gathering post containing wood and steel, left the one south with the 2 coal piles alone, the automaton would go there after the initial pile runs out. They also stack, meaning you can have both next to each other for maximum gains. 2021 Strategic Build Order - New Home. One of the L's is where Storage already is. The very instant you start the game, you’ll have enough resources to build a workshop. 5 people on 3rd. Normally, you want to always have one of your workshops on an Emergency Shift, to keep your research going 100% of the time, but that means you'll be using one Emergency Shift per day, and that gives you a daily hit to discontent. 1 First Steps; 1. workshop -> healing post -> workshop (5 in both workshops, 4 in the hp) -> resources and stability -> 3 more workshops as you gain engineers to man them. However, the Guard Station is buildable on top of Watchtowers, meaning, they are direct upgrades of them. TehCubey • 2 yr. 10:00 assign workers from east steel pile to gathering post. Day 1 goals are to build a workshop and get 50 wood before ~16:25, as well as 20 wood/10 steel before 06:25 on day 2. 4Workshops=160%. With the first resources, build your 8 Shelters, a Medic Post and a Workshop and fully staff both. Next, if you rush agitators you will only be able to sign the the law after 117h (4,875 days), while shrines require only 36 hours (1. Showing 1 - 2 of 2 comments. Also it only applies during normal work hours and does nothing for extended or 24h shifts. Frostpunk On The Edge Contents. In the decades since, progress (of a sort) has been made, and society is. ABOUT THE GAMETHE CITY MUST SURVIVEFrostpunk, the newest title from the creators of This War of Mine, is a society survival game where heat means life and every. Keep an eye on the temperature gauge. Frostpunk. At that point your ready when the scouts return, you could either build outwards (like normal on ring#2). run. #9. generally you will use a mix of both. Frostpunk workshop in Minecraft. Staff the second Workshop with 5 of the other idle Engineers immediately as well. 5. Overlapping is useless. Comfortable is usually a waste of coal. You can stack fighting arena and public house quests before finding. hunters gear → beacon → heater. It is necessary to unlock the third tier of technologies. The steel bottleneck. Since its release in 2018, Frostpunk has delivered a tough but super immersing survival experience. 5-1. Frostpunk is not The Roman Empire, which is to say, it isn't a pyramid scheme. Frostpunk isn’t just about building a city to survive the icy, steampunk. Go to Frostpunk r/Frostpunk. "Working longer" is not penalized, but "having more percent" is. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?Take engineers out of the second workshop (not EmS) and move them to coal. They stack. Pause the game: When you first start, pause the game and take stock of your surroundings You’ll see piles of resources everywhere; start assigning your citizens to these piles and start collecting resources. 15 people to 2 stacks of wood. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?The weather can and will turn in Frostpunk. Two Workshops - up to 130% research speed (10 Engies) - A 7 hour research would now take 4. Curious if having more then 1 workshop will double the research times, anyone have an idea?"As long as the Furnace was lit, there was hope. Curious if having more then 1 workshop will double the research times, anyone have an idea?Boom: 1 Steam Core per day. So do not build too many. Workshops for Research Stack! - The biggest bonuses are noticed up to 4 buildings after that I'm sure it only raises 5% per workshop. Haven't tried any further since it isn't really funny anymore at this point. (30% faster) Three Workshops - up to 150% research speed (15 Engies) - A 7 hour research would now take 3. In terms of workshops, you really don't need more than 3. 4. Every engineer you could spare from medical facilities should be. The city survived and we are still human, the buildup to the storm was like a panic. It is possible to. 5 people on 3rd. On the contrary - engineers have access to cheap, expendable labor in the form of convicts, and convicts can work at twice the efficiency of workers. 1 thing, infirmary houses 10 people not 5, and with Overcrowding goes up to 20 people at the cost of only 5 engineers once you get the tech to lower the ones needed. This is part of a series of threads aimed at both new and old players from the community. " Looking in C:GOG GamesFrostpunk, there is a Launch Frostpunk shortcut to C:GOG GamesFrostpunkFrostpunk. 15 items. Some can also be applied later in the game. You are more likely to choose between 2, 3 or more unknowns, which few can end up being exclusive but never game changing. 3) I keeped coal income higher than spending it first 2-3 days, then all 10 000 just disapeared somewhere. Natjur. Buildings in Frostpunk are built on a radial grid, and may slightly shrink or grow in size to accommodate their surroundings. If they have stacking benefits, I wouldn't be surprised if that's patched later. However, with new threats on the horizon, the future of the city looks even grimmer than before. I beat 3 of the maps so far - New Home, The. Steam Hubs don't stack, but heaters do. #1. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Workshop 2: 130%. Beedie School of Business at Simon Fraser University, +6 more. Even better would be to have a steam thumper working through the night, and have a gathering post or 4 to. There are a million ways to successfully finish On The Edge. The Soundtrack files are gone. The importance of keeping your people warm cannot be overstated. The Drafting Machines technology is the second of 5 special technologies which do not unlock anything directly related to the game world, but instead allow the researching of other technologies by expanding the Workshops' capacity to. currently you can reach 200% effi real easy with the new scenario using cookhouses. Last edited by Neemh; Apr 24, 2018 @ 7:21am #15 < > Showing 1-15 of 45 comments . All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Once you build the workshop in Frostpunk, you’ll unlock the extensive technology tree, which is vital for efficiency. Steam Workshop and modding tools. They are upgrades, so I'd say it's pretty clear the intent is that you replace them. As you've noticed, you can only have a total sum of two Outposts in your city and each Outpost will support one team and one team only. (80 engineers for a while) working 6-20 (280%) to power you up in the tech tree. The Generator has a base heat level of 1. If I have 2 workshops fully staffed do I research technology in half the time? To put it in my own words: all buildings have a base heating level (usually 1 through 3). They are upgrades, so I'd say it's pretty clear the intent is that you replace them. Usage: Cookhouse Cooldown: 4d Negative Effect: Chance to raise discontent. Blockers Jan 22, 2022 @ 3:57am. Generator goes off an hour after work ends, coal reserve never gets above 200 because its been -70 degrees nonstop. Curious if having more then 1 workshop will double the research times, anyone have an idea? Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаHiawataUK Mar 19, 2021 @ 1:37pm. Go to Frostpunk r/Frostpunk. 00 I immedietly built a medic, a workshop & 3 gathering posts. The other 15 went to the cookhouse, medical house, and workshop. each one after that gives 10% if you have spare engineers, put them to work in a workshop! you can never research things too fast. Its stupid easy to lose in Frostpunk and most of your solutions are compromises. Go to Frostpunk r/Frostpunk. You have to remember: Steam hubs do not generate extra heat. This is not the case with IXION. Once you collect 200 coal, you’ll be asked to turn the. 1 / 5. they do increse but have a drop of rate. It includes the main game, season pass and all exclusive content at a discounted price. Started going towards Extended Shift law. The players must effectively manage both the infrastructure of their settlement and its citizens. After that, there is no hard mode anymore, 50 wood and 50 steel. Optimally you need three workshops rotating 24h shifts because you have to wait 2 days before you can do another in the same workshop. A third Workshop provides another 20% bonus, improving research speed to 150% After 3, each additional workshop provides another 10% research bonus. Read more at 2 is set 30 years after the deadly mega-blizzard that arrived at the end of the original Frostpunk's campaign. Chilly is usually good enough. Fall of Winterhome Survivor Mode. for example a second workshop will increse your rate to 130%. #3. SOCIALSPECIAL ADVISOR stack that doesn’t have a Meeple on it,. If I remember correctly, yes, the bonuses stack. Take your 10 engineers from steel. throwawaysmy • 5 yr. If you want to push your research a bit build 4 workshops with people and 2 with automatons. you're efficiency in medical stations will go over 100% if you stack on the child apprenticeship boost as well. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Child Labour start gets you 15 more workers for the first 2 days. Curious if having more then 1 workshop will double the research times, anyone have an idea?If you get a shrine or an agitator on it then the boost for multiple workshops becomes better, especially with extended shifts. Skirlasvoud Apr 30, 2018 @ 6:34pm. It demands a lot from players, but gives just as much back with its harrowing tale of survival in a wintery post. Levels of building heat are placed on a scale ranging from Freezing to Comfortable. With maxed out tech, and bunch of resources, it'll be easy to survive the storm. Amputees are NOT counted as sick but do use up a spot in care houses. + Workshop: Start developing technologies. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Frostpunk is the best game I've played this year ( my review is here ), a. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. This playlist was created to support workshop participants at the BC Museums Association Conference 2017. Build a beacon and a cookhouse on day 2 as well. Upon construction of a workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. yes. Allows the building of Steam Hub. Steam Hub is one of the Technologies in Frostpunk. That is you get both watch tower and guard station bonuses applied. Faster you get up the tech tree the quicker it gets easier to automate industry and warm the city with less resources. #1. 2 Send the First Shipment; 1. You can build 2 rows of tents infront of this workshop line Once you have steam hubs place it as efficient as you can. It's not specified in game that it's equivalent to 130%. I raise the difficulty on each run. It's up to you to decide how to go about your placements. let people gather stuff. It would not make sense: if you mix 40°C water with 40°C water you get. user0fdoom • 2 yr. Having an additional workshop increases the speed of the upgrade. They stack. What do you need the most, what can you be without and such. Then, of course, you can't use other advanced technologies, so the difficulty level goes up. . Always think ahead for better flow - Before beginning think of the start game, then once setup think mid game, then around day 20 think end game. exe file is not there. What ya researching first? You gotta do it with the create mod. Hi, I am new to this game and i've been reading that it's possible to use multiple workshops, but i can't find a way to use more than one. I didn't know about more than one though I started a "New Home" scenario on easy difficulty to focus on just building and tinkering with layouts. thanks a lot !If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?In Frostpunk, coal pins your settlement to the earth with a great, smoking spire. Chance to lower hope. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Frostpunk is very different in my opinion. Till day. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Having both gives bonuses for both buildings. But you need to. additional workshop = +10% speed Describing the 4th workshop is unnecessary Anyway, multiple workshops are a really diminishing return, and Bobywan is spot on pointing out that extending shifts works much, much better. In the other scenarios optimal placement of Steam Hubs to accommodate maximum population means that the first level (and only the first level) of generator. 2/1 2/2 1 8. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. #2. You can disassamble workshops if they finished crucial research plan for the storm. Even without shrine/agitator benefits, at 60% efficiency they are as efficient as 14h 10 man crew, without the discontent and the sick possibility. Mechanically speaking, your first 5 engineers research at 100% efficiency, but the next 5 only at 30% efficiency, the third set of five at 20% efficiency, and everyone else at 10%. It's a completely valid decision to skimp on heating early on to focus on other economical issues and suck up the cold. Effectively 15 workers x 20 hours = 300 worker hours of resource extraction. No, pretty sure there are decreasing rates. Foreman: 40% buff for 24h with 48h cooldown, costs 10 rations, stack it with 24h shift, ext hours and 40% other buffs and you get: 24h at 180% + 14h at 140% = 261. If that buff is implemented by improving the agitators then that's fine, and if. It only works if you only use shifts on the resource piles and not the workshop or gathering posts, which will trigger the death on that building(s) regardless of the order in which you queued the emergency shifts. Frostpunk Wiki is recruiting! Frostpunk Wiki is a community project run entirely by volunteers to provide information for the game. Be warned, this is a. Engineer apprentices provide a very small bonus - you'd expect 20% but due to how additional workshops stack, it's actually 6% if you have only one workshop working, and if you have 3 or more then it's more like 2%. Join. run by accessible scripts and editable data files) and expose these to. The city survived and we are still human, the buildup to the storm was like a panic attack I think I earned the right to try endless mode and the expansions now, can't wait for the sequel. Frostpunk. 1st workshop (at 100% efficiency, no sick, no engineer building, etc) = 100% speed (compared to the time mentionned in the research tree) 2nd workshop = +30% speed 3rd workshop = +20%Frostpunk: The Board Game is a robust, table-hogging adaptation with hearty survival mechanics, and endless replayability. Using the Book of Laws, you can unlock longer shifts. No. 5 rations with soup. The key is to have those three running as soon as possible . 51 results match your search. You can turn off any extended shifts to quickly lower it more too. ago.